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Agent's Collection of maps! Updated 19/04/2014
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Agent10361 Offline
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The guy with the numbers

Posts: 1,748
Joined: May 2011
Post: #76
Re: IDF Informative Center Section 3

I'll change it again :v

Yup, i was to lazy to copy paste one from my other maps (they are all the same!), maybe, it was originally meant to be a breached lab and everyone was sucked out and thrown into space. Never thought of adding an immobile mech suit! I'll try that. As for aliens, I'll add their corpses ;)
09-24-2012 10:37 AM
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Gallifrey Offline
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Commando

Posts: 613
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Post: #77
Re: IDF Informative Center Section 3

And maybe some turrets you can activate. Or a shuttle. Some gravity lifts.
09-24-2012 07:11 PM
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Agent10361 Offline
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The guy with the numbers

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Post: #78
Re: IDF Informative Center Section 3

So many suggestions! Anyway, I only have half an hour to work right now, got back from running, about to do some more O.o
09-24-2012 07:39 PM
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Agent10361 Offline
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Post: #79
Re: Agent's Collection of maps! Updated 15/05/2013

Updated! Give me suggestions, here is what I'm thinking about right now:

*A forest with an abandoned shack or something
*Floating base
*Underwater base
*ANOTHER sky bridge
*Sky city!!!!
05-15-2013 10:21 PM
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Agent10361 Offline
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Post: #80
RE: Agent's Collection of maps! Updated 19/04/2014

Bump!
Updated the thread again. Even though I have a list of almost 50 map possibilities, I want suggestions. I want to make maps that people would actually use.
04-19-2014 06:43 PM
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Trifon Offline
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Master of Doves

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Post: #81
RE: Agent's Collection of maps! Updated 19/04/2014

It seems I have a hand in just about every map nowadays.

Michael Rosen YTPs are still funny.
04-20-2014 01:26 PM
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Jafhar Offline
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Resident fishman

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Post: #82
RE: Agent's Collection of maps! Updated 19/04/2014

Up until very recently yours were the colours I based a lot of my maps off. They're just great general colours.
You can't really change the lighting in a map without making the armies look awkward, either.

PW_Rock (If you make it look like a hostile rocky-deserty place rather than an eyesore shape)
PW_Beach Overlook could be really nice, but the concrete base makes it hard for anything except modern armies to use effectively.
(I'd recommend just making a small yet interesting cave system and letting people make their own bases to match their armies)
PW_The Fifth Plane needs better colours (That don't make armies look awkward) and some interesting terrain rather than just bumpy ground and a hole.

SPRITE FASTER, COLOUR HARDER, PARTICLE OSCILLATE WITH AGILITY.
04-21-2014 09:41 AM
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Agent10361 Offline
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The guy with the numbers

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Post: #83
RE: Agent's Collection of maps! Updated 19/04/2014

I'll probably change back to your colors, since they are better

I'll improve upon Rock, eventually.
Beach Overlook was going to be used for an epic match/RP, but that was abandoned so I think I will make a cave system and make it a sandbox map. I was running out of ideas anyway.
I'll choose better colors for the 5th plane, too.
04-22-2014 09:04 PM
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