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Agent's Collection of maps! Updated 19/04/2014
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Agent10361 Offline
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The guy with the numbers

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Post: #1
Agent's Collection of maps! Updated 19/04/2014

NOTE: Feel free to use my maps!!! It would be greatly appreciated if you credited me in the first post as well. Thanks!

UPDATE!
*Re-wrote post
*Removed a few crappy old maps
*Added new maps


[Image: jBKHzP.png]
PW_Skybridge V2.1


[Image: ubtEKn.png]
PW_Skybridge V2.2


[Image: QxYsar.png]
PW_Island


[Image: DXJxOh.png]
New! PW_Mountain Pass


[Image: 04OrxA.png]
New! PW_Icy Mountain


[Image: E4UTFs.png]
New! PW_Abandoned Vessel(WIP)
Collab with Trifon.


[Image: rs5ZZj.png]
New! PW_The Fifth Plane(WIP)
Credit to Trifon for idea.


[Image: wTPP7a.png]
New! PW_Volcano Base(WIP)
Credit to Trifon for colors.


[Image: i7U3Db.png]
New! PWRP_Infected City(WIP)
Credit to contributors of the free RP pack. And Spartan Apples.


[Image: iaHKc7.png]
New! PW_Server Room(WIP)


[Image: uWKeu9.png]
New! PW_Rock(WIP)


[Image: SaThoM.png]
New! PW_Power Station(WIP)


[Image: CTmVmI.png]
New! PW_Beach Overlook(WIP)


[Image: XeNswV.png]
New! PPW_Asteroid Belt


[Image: HFEhTy.png]
New! PPW_Sector 3(WIP)
(This post was last modified: 04-19-2014 06:40 PM by Agent10361.)
05-13-2011 06:56 PM
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SuperChocobo Offline
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Post: #2
Re: Agent10361's Maps

There is nothing there.
05-13-2011 07:41 PM
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Agent10361 Offline
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Post: #3
Re: Agent10361's Maps

Oh whoops forgot to upload image!  :suicide:

[Image: 28c030c6d8.png]
05-13-2011 07:46 PM
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Tyrus99 Offline
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Post: #4
Re: Agent10361's Maps

What kind of beach is that? also eye rape clouds
05-13-2011 09:05 PM
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Agent10361 Offline
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Post: #5
Re: Agent10361's Maps

I know. I dont like it either.
05-13-2011 09:40 PM
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Metal Chao Offline
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Post: #6
Re: Agent10361's Maps

I would suggest making the walls thicker, as PW is played side on it looks like you have walls made of cardboard or some other equally fragile material rather than concrete.
The windows would probably also look better as just solid blocks of colour rather than having those lines on.

You should also try and do all of the clouds in the same way. If you're going to shade one you should do it to all of them, or do it to none.
05-13-2011 10:11 PM
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Agent10361 Offline
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Post: #7
Re: Agent10361's Maps

Ok. Ill get to work after I finish my APC.
[br]

EditeOhNo[time]1306332705[/time]
[Image: c39ed57c9c.png]
[br]

EditeOhNo[time]1306332708[/time]
Now what should I do for the water?
05-14-2011 12:25 AM
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KommradKommissar Offline
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Post: #8
Re: Agent10361's Maps

That my friend, is not how beaches work.

Unless beaches float, then im totally wrong.

[Image: LOWHANGING.gif]
05-14-2011 01:31 AM
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Agent10361 Offline
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Post: #9
Re: Agent10361's Maps

[Image: af205fb429.png]

A WIP. I want some suggestions!
05-16-2011 01:07 AM
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Flummox Offline
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Post: #10
Re: Agent10361's Maps

Too symmetrical
05-16-2011 01:35 AM
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Über Away
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Post: #11
Re: Agent10361's Maps

It's just a line with a lot of ovals. I'd really suggest giving it detail and moving away from the basic shape tools.
05-16-2011 10:49 AM
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Agent10361 Offline
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Post: #12
Re: Agent10361's Maps

Thanks for the tip Uber. And Flummox, I'll make it less symetrical.
05-16-2011 06:41 PM
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wolfius Offline
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Post: #13
Re: Agent10361's Maps

agent, you've just made my day with the first three posts.
i think their alright

[Image: trinity_of_wraiths.bmp]
05-18-2011 02:58 PM
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Agent10361 Offline
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Post: #14
Re: Agent10361's Maps

Who likes my sig? BTW update:
[Image: 26a1b89d36.png]
05-18-2011 07:42 PM
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wolfius Offline
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Post: #15
Re: Agent10361's Maps

defend the keep?

[Image: trinity_of_wraiths.bmp]
05-18-2011 10:35 PM
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Agent10361 Offline
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Post: #16
Re: Agent10361's Maps

yeah
[br]

EditeOhNo[time]1306332725[/time]
UPDATE:
[Image: 5c73eac281.png]
05-19-2011 01:29 AM
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Flummox Offline
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Post: #17
Re: Agent10361's Maps

Better, though I'm not sure what the airspace under the bridge is for, do something with it. The building on the right has no doors. The bridge itself doesn't look very realistic, it seems to be floating there without any means of support. Put a little more details on it as well.
05-19-2011 04:48 AM
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wolfius Offline
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Post: #18
Re: Agent10361's Maps

such as it hanging onto the building to the left, or support beams

[Image: trinity_of_wraiths.bmp]
05-19-2011 05:40 PM
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Agent10361 Offline
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Post: #19
Re: Agent10361's Maps

The black line on the building is the door. I'll put more detail into the bridge. And the airspace is for another bridge. I will lso put some kind of support.
[br]

EditeOhNo[time]1306332731[/time]
[Image: 0821dc5e0a.png]
Added another bridge, made some truss support beams, made a hole in the top bridge. I'm still not satisfied on the building though...
(This post was last modified: 08-22-2012 09:20 PM by Agent10361.)
05-19-2011 06:33 PM
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wolfius Offline
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Post: #20
Re: Agent10361's Maps

a) it appears that only superhumans, exo skeletons and jetpack or  teleporters can cross the gap, increas ruined part on the right so normal people can jump over
b) the building don't look right on the outline (left) it looks jagged
c) make the outline a darker colour than the inside

[Image: trinity_of_wraiths.bmp]
05-22-2011 08:13 AM
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Agent10361 Offline
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Post: #21
Re: Agent10361's Maps

Ill get to work on it.
[br]

EditeOhNo[time]1306332738[/time]
[Image: 1c6ab563f1.png]
Updated Sky bridge map.
[Image: 7656ef870a.png]
Obviously A DTK.
[Image: fc9fe1ba47.png]
A resource war map (I don't know what it's called)
05-22-2011 01:52 PM
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Agent10361 Offline
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Post: #22
Re: Agent10361's Maps

Theese maps are nowheres near finished.
05-24-2011 11:26 PM
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Flummox Offline
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Post: #23
Re: Agent10361's Maps

Where are the resources on the resource war map?
05-25-2011 04:00 AM
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wolfius Offline
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Post: #24
Re: Agent10361's Maps

he said not fin, flum

[Image: trinity_of_wraiths.bmp]
(This post was last modified: 05-26-2011 07:52 AM by wolfius.)
05-25-2011 07:38 AM
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Flummox Offline
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Post: #25
Re: Agent10361's Maps

Is "je" a typo for "he" or is it short for jesus?
05-26-2011 02:47 AM
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