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[Civilization] A new age...
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TheOmegaPyro Offline
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Also known as Firebug

Posts: 924
Joined: Mar 2013
Post: #26
Re: [Civilization] A new age...

[Image: BKqprF.png]
The frame of the base is easily completed with the inbuilt tools equipped on the Androids. Now they need to go to the truck and unload the crates of equipment.

[Image: steam.php?id=600606&pngimg=n...;tborder=0]

Quote:Government Hooker: hmmmmm
Government Hooker: I might make a move tonight
Government Hooker: be a great chance for me to warm up
Government Hooker: I'm a bit rusty see :v
Firebug: RUSTY
Firebug: HOW DARE YOU HACK HIM
Government Hooker: shhhhhhhhhhhh

You can teach a robot how to dance...
But you can't teach a pair of shorts how to pants.
07-26-2013 08:33 PM
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Agent10361 Offline
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The guy with the numbers

Posts: 1,748
Joined: May 2011
Post: #27
Re: [Civilization] A new age...

Droids disguised as snowmen.... who'd of thought....
07-26-2013 09:40 PM
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TheOmegaPyro Offline
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Also known as Firebug

Posts: 924
Joined: Mar 2013
Post: #28
Re: [Civilization] A new age...

(07-26-2013 08:19 PM)TheOmegaPyro link Wrote:  I'm swapping out the snow men. it was more of a joke then serious.
They could never work.

Your idea is funny too.

[Image: steam.php?id=600606&pngimg=n...;tborder=0]

Quote:Government Hooker: hmmmmm
Government Hooker: I might make a move tonight
Government Hooker: be a great chance for me to warm up
Government Hooker: I'm a bit rusty see :v
Firebug: RUSTY
Firebug: HOW DARE YOU HACK HIM
Government Hooker: shhhhhhhhhhhh

You can teach a robot how to dance...
But you can't teach a pair of shorts how to pants.
07-26-2013 09:48 PM
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SpartanApples Offline
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Government Hooker

Posts: 1,182
Joined: Feb 2011
Post: #29
Re: [Civilization] A new age...

[Image: SCyThI.png]

Slow building progress (to give you lot a chance to keep up!).
07-26-2013 09:53 PM
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Toothpick Offline
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Posts: 255
Joined: Mar 2011
Post: #30
Re: [Civilization] A new age...

[Image: Gi38FES.png]

Fortifications are set up quickly, and positions are set at the mountain choke in case of any early fight-hungry adversaries.
07-27-2013 04:45 AM
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SpartanApples Offline
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Government Hooker

Posts: 1,182
Joined: Feb 2011
Post: #31
Re: [Civilization] A new age...

(07-26-2013 08:20 PM)SniperComZero link Wrote:  WM Declare BAYBEEEEE

Are you going to post?
07-27-2013 11:44 AM
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SniperComZero Offline
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Post: #32
Re: [Civilization] A new age...

Wait, OHSHI- I may have completely forgotten.
07-27-2013 10:09 PM
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Trifon Offline
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Master of Doves

Posts: 1,120
Joined: Feb 2011
Post: #33
Re: [Civilization] A new age...

Are you still taking a go or can I declare on WM?

Michael Rosen YTPs are still funny.
07-27-2013 11:08 PM
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SniperComZero Offline
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Post: #34
Re: [Civilization] A new age...

Uh, sure, go ahead. I'm doing. Stuff, anyways.
07-27-2013 11:30 PM
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Trifon Offline
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Post: #35
Re: [Civilization] A new age...

Alright. Declare on the WM

Michael Rosen YTPs are still funny.
07-27-2013 11:34 PM
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Toothpick Offline
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Post: #36
Re: [Civilization] A new age...

sniper did you forget and then forget right after being reminded???????
07-28-2013 12:16 AM
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Trifon Offline
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Master of Doves

Posts: 1,120
Joined: Feb 2011
Post: #37
Re: [Civilization] A new age...

Undeclare. I was just about to post my turn when I noticed that my map doesn't even extend halfway to the width of the post. I need a bigger map. A muuuuuch bigger map.

Michael Rosen YTPs are still funny.
07-28-2013 12:18 AM
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