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Work In Progress Thread
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TheOmegaPyro Offline
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Also known as Firebug

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Post: #76
Re: Work In Progress Thread

[Image: FDqB4A.png]

Donation to no-man's land. for my army until i realized it didn't match the style. Wreck it up. maybe my army can make a reference to it.

[Image: steam.php?id=600606&pngimg=n...;tborder=0]

Quote:Government Hooker: hmmmmm
Government Hooker: I might make a move tonight
Government Hooker: be a great chance for me to warm up
Government Hooker: I'm a bit rusty see :v
Firebug: RUSTY
Firebug: HOW DARE YOU HACK HIM
Government Hooker: shhhhhhhhhhhh

You can teach a robot how to dance...
But you can't teach a pair of shorts how to pants.
06-11-2013 08:04 PM
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Reconunit Offline
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Post: #77
Re: Work In Progress Thread

I'll add some weirdo alien fauna to populate the place later like someone suggested. Just wanted an quick opinion on the sky/background colour:
[Image: iik7aFg.png]
06-12-2013 11:19 AM
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SpartanApples Offline
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Post: #78
Re: Work In Progress Thread

Looks better then the blue.

I also suggest something to bridge some of the gaps for armies without jetpacks. Maybe some fallen alien trees or vines.
06-12-2013 11:47 AM
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Rusty Shackleford Offline
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Post: #79
Re: Work In Progress Thread

I like it. And is that a Mandalorian in the bottom left corner?

Spoiler :
[Image: tumblr_inline_mp4039E9Uw1qz4rgp.gif]
06-12-2013 04:42 PM
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Agent10361 Offline
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Post: #80
Re: Work In Progress Thread

New map from me. Anything I should add or modify before I say it's finished?
[Image: ncVjlZ.png]
Also, it's supposed to be an abandoned battlefield. There were tanks, helicopters, mounted guns, trenches, explosions, and people.

Now that I think of it, I should add some tanks and more mounted guns...
06-19-2013 07:59 PM
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InZane Offline
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Post: #81
Re: Work In Progress Thread

I think you should add more cover to the right side cause the left has much more

Derth Vedah
06-19-2013 08:43 PM
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Xron Offline
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Post: #82
Re: Work In Progress Thread

(06-19-2013 07:59 PM)Agent link Wrote:New map from me. Anything I should add or modify before I say it's finished?
[Image: ncVjlZ.png]
Also, it's supposed to be an abandoned battlefield. There were tanks, helicopters, mounted guns, trenches, explosions, and people.

Now that I think of it, I should add some tanks and more mounted guns...

Its a nice well made map, but it needs more... map. As it stands its just a flat plane which isn't interesting to fight on.

Spoiler :
[Image: iwKhUHIyGt1p1.gif]
(This post was last modified: 06-21-2013 02:15 PM by Xron.)
06-19-2013 11:48 PM
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SpartanApples Offline
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Post: #83
Re: Work In Progress Thread

[Image: Lq0EnV.png]

I made a hotel. Thinking of doing a sequel to one of my FP rps.
06-19-2013 11:49 PM
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Mr.Fahrenheit Offline
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Post: #84
Re: Work In Progress Thread

Yeah, agent, your map is really small and linear, give it some more varied pathways and it'll start looking nice.

Looking like a good hotel apples, good overall shape of the hotel. I'd sure like to see another large urban map!
06-20-2013 12:42 AM
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Trifon Offline
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Post: #85
Re: Work In Progress Thread

This is a very very early concept for my very first map (I know, surprise right.)
[Image: DzfAox.png]

I have to admit, some of the larger details use vector-traces as a base for it, but I really don't see anything wrong with doing it.

Michael Rosen YTPs are still funny.
06-20-2013 12:53 AM
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SpartanApples Offline
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Post: #86
Re: Work In Progress Thread

Love it.
06-20-2013 06:20 PM
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Trifon Offline
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Post: #87
Re: Work In Progress Thread

(06-20-2013 06:20 PM)SpartanApples link Wrote:Love it.
Thanks, but to me the rooms I have done look a little blank and... cramped. Anyone have any idea on how to deal with this problem?

Michael Rosen YTPs are still funny.
06-20-2013 07:19 PM
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SpartanApples Offline
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Post: #88
Re: Work In Progress Thread

Well I always have the problem of do I add lots of props and detail, so it looks pretty but is harder to play on. Or less so it's easier to play but looks a bit stupid. There isn't really an answer, just a preference.
06-20-2013 09:34 PM
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Trifon Offline
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Post: #89
Re: Work In Progress Thread

(06-20-2013 09:34 PM)SpartanApples link Wrote:Well I always have the problem of do I add lots of props and detail, so it looks pretty but is harder to play on. Or less so it's easier to play but looks a bit stupid. There isn't really an answer, just a preference.

I do plan on making a simpler, cleaner version of the map for people who get p***ed of at it being harder to play on

Michael Rosen YTPs are still funny.
06-20-2013 09:46 PM
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Agent10361 Offline
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Post: #90
Re: Work In Progress Thread

(06-20-2013 12:42 AM)Mr.Fahrenheit link Wrote:Yeah, agent, your map is really small and linear, give it some more varied pathways and it'll start looking nice.
I'll post an updated version before the weekend, going fishing with my friends.

EDIT/BUMP:
[Image: FxAvRh.png]
I've extended the math both horizontally and vertically. I'll be making a more efficient way to get between levels, adding more props, and adding more rocks to the dirt. Any other ideas are appreciated.
06-21-2013 12:08 AM
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Trifon Offline
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Post: #91
Re: Work In Progress Thread

(06-21-2013 12:08 AM)Agent link Wrote:Words and Pics go here

It's better... but it's still very linear. From the looks of it, there are 3 levels to it and only 3 ways to get from the top to the middle layer, with none from the middle to the bottom. Thus there are only 3 ways to get in and out of sticky situations, and those 3 require jetpacks.

Also, I predict that you may say 'The bottom layer is just for show'. Well, if it is just for show, what is the point of it being there? You could make it useful and actually do something with it, but if it's just for show then what's the point?

Michael Rosen YTPs are still funny.
06-21-2013 12:49 AM
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Agent10361 Offline
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Post: #92
Re: Work In Progress Thread

I was hoping by saying "I'll be making a more efficient way to get between levels" would cover that :v: Probably should have said I wasn't done as well...

But I'll be making platforms, ladders, stairs, and elevators to get to each of the layers. The third layer is going to have a tower on the right side, and I'll be making it look less smooth.
06-21-2013 02:48 PM
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Trifon Offline
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Post: #93
Re: Work In Progress Thread

(06-21-2013 02:48 PM)Agent link Wrote:I was hoping by saying "I'll be making a more efficient way to get between levels" would cover that :v: Probably should have said I wasn't done as well...

No I know. Just giving you tips on how to go about it.

Michael Rosen YTPs are still funny.
06-21-2013 03:09 PM
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Agent10361 Offline
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Post: #94
Re: Work In Progress Thread

Okay. I'm also not posting until I get back in 2-3 days, currently waiting for a phone call.
06-21-2013 04:11 PM
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Commander Evil Offline
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Post: #95
Re: Work In Progress Thread

(06-20-2013 12:53 AM)Trifon link Wrote:This is a very very early concept for my very first map (I know, surprise right.)

I have to admit, some of the larger details use vector-traces as a base for it, but I really don't see anything wrong with doing it.

It's beautiful. I can't wait to see more floors.

Edit: Also, I just saw your Hotel above it, Spartan. Looking good.

[Image: fb84349cc8.png]
(This post was last modified: 06-21-2013 05:58 PM by Commander Evil.)
06-21-2013 05:48 PM
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SpartanApples Offline
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Post: #96
Re: Work In Progress Thread

[Image: b3FDRQ.png]

Some Facepunch oldies might recognise what this map is a sequel to.

Would anybody be interested? I still have to add details to the map and make some more sprites, but I don't think this forum has even had an RP yet and this is a combat orientated one so it should be pretty good.
06-22-2013 12:34 AM
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Trifon Offline
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Post: #97
Re: Work In Progress Thread

(06-22-2013 12:34 AM)SpartanApples link Wrote:Would anybody be interested? I still have to add details to the map and make some more sprites, but I don't think this forum has even had an RP yet and this is a combat orientated one so it should be pretty good.

Oh god yes I would. But RPs tend to die before their conclusion. Besides that one with S.P.A.T.U.L.A and the gripping conclusion of the starship blowing up.

Michael Rosen YTPs are still funny.
06-22-2013 12:49 AM
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SpartanApples Offline
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Post: #98
Re: Work In Progress Thread

I remember that, it was my first match. I remember making horrible looking blob monsters that tried eating someone :v:
06-22-2013 12:51 AM
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SpartanApples Offline
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Post: #99
Re: Work In Progress Thread

http://facepunch.com/showthread.php?t=876613

The nostalgia is killing me.
06-22-2013 12:54 AM
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Trifon Offline
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Post: #100
Re: Work In Progress Thread

(06-22-2013 12:51 AM)SpartanApples link Wrote:I remember that, it was my first match. I remember making horrible looking blob monsters that tried eating someone :v:

I remember you giving an actual name to S.P.A.T.U.L.A. And this has been bugging me for the 3 years I've not been on here. What was that again?

Something like Security Protocol Something Something User-Learner Android.

Michael Rosen YTPs are still funny.
06-22-2013 12:54 AM
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