Post Reply 
 
Thread Rating:
  • 1 Votes - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Massive Naval Warfare Map
Author Message
Delta_Com Offline
***
Supreme Admiral - AFS

Posts: 121
Joined: Oct 2012
Post: #1
Massive Naval Warfare Map

My first map, going to work on the details, for what looks like an upcoming match between myself and JacenHanLovesLegos.
Spoiler :
[Image: 523f276e74.png]
Quick little thing here
to add submerged or partially submerged units, paste them in over the water, then put 0,38,225 with an transparency of 125 (%50)

Added an Oil Rig
Added Air Base on Island
Fixed Colors, added 2 ships
(This post was last modified: 11-01-2012 11:20 PM by Delta_Com.)
11-01-2012 03:11 AM
Find all posts by this user Quote this message in a reply
Jafhar Offline
*****
Resident fishman

Posts: 1,484
Joined: Oct 2011
Post: #2
Re: Massive Naval Warfare Map

I suggest shrinking it down a lot little, I learned this the hard way after quite some stubbornness.
The sun would also look nicer as one, really bright shade that lights the sky around it (Think of it as if you were looking at the sun) rather than a multishaded sun (That's if you weren't going to do this already).

And tone down the saturation of those colours, especially that blue sky, you're going to blind someone.

All in all you're making me look forward to this match.

SPRITE FASTER, COLOUR HARDER, PARTICLE OSCILLATE WITH AGILITY.
11-01-2012 08:49 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Delta_Com Offline
***
Supreme Admiral - AFS

Posts: 121
Joined: Oct 2012
Post: #3
Re: Massive Naval Warfare Map

Yeah, the sky and stuff was pretty quick, I'm still working in it. Any ideas for other features on this map? I'm already adding an oil rig.
11-01-2012 01:13 PM
Find all posts by this user Quote this message in a reply
The Mindwalker Offline
***
Private

Posts: 163
Joined: Apr 2011
Post: #4
Re: Massive Naval Warfare Map

The problem with ship battle is that one cannot really give their opponent a full ass-whoop with a broadside. Do you think there would be a way to remedy this?

I can haz awzum pleez?<br />[Image: internetmemesigotakillw.gif]<br />http://mindwalker.myminicity.com/<br />because i am morally wrong
12-26-2012 09:00 PM
Find all posts by this user Quote this message in a reply
Commander Evil Offline
***
Evil Commander

Posts: 374
Joined: Dec 2012
Post: #5
Re: Massive Naval Warfare Map

(12-26-2012 09:00 PM)The Mindwalker link Wrote:  The problem with ship battle is that one cannot really give their opponent a full ass-whoop with a broadside. Do you think there would be a way to remedy this?

What about making side (front?) view sprites of the ships?

Also, this makes me want to make some battleships for my own army. Looking forward to seeing how this map comes out.

[Image: fb84349cc8.png]
12-26-2012 10:11 PM
Find all posts by this user Quote this message in a reply
Stefman Offline
****
Techno-commie

Posts: 743
Joined: Mar 2011
Post: #6
Re: Massive Naval Warfare Map

Well, maybe it would be better to make it in an isometric view, like this:
[Image: 73ce3c2501.PNG]

Frontal view of the ship does not offers much details to be sprited on it:
Spoiler: LAAAARGE pic
[Image: NA_1945_battleships+cruisers-head-for-Luzon.jpg]

Spoiler: BOSS signature
[Image: 5f27907d43a0.gif]
12-28-2012 11:33 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)