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Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Printable Version +- Picture Wars (http://picturewars.net/forum) +-- Forum: Picture Wars (/forumdisplay.php?fid=4) +--- Forum: Maps (/forumdisplay.php?fid=13) +--- Thread: Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 (/showthread.php?tid=2164) |
Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Coconutsales - 05-17-2013 02:14 AM ![]() -------Archive of Maps!------- --------- PW_STORMINGTHECOMPOUNDENVV1 Storming the Compound, enviroment version. Spoiler : Completely void of buildings or man-made structures! Building version COMING SOON! Re: Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Agent10361 - 05-17-2013 11:08 PM THAT Is awseome. I can't wait to see the finished product! However, in most maps, water is one solid color, and is a straight line. Maybe extend it to the left as well? More combat up on that hill could be nice. And tunnels! Re: Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Rusty Shackleford - 05-18-2013 12:47 AM You should put a bunker on that cliff, like the ones at Normandy. Then you could turn the battle into a PW version of D-Day. Spoiler : Re: Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Coconutsales - 05-18-2013 01:00 AM (05-18-2013 12:47 AM)Rusty Shackleford link Wrote: You should put a bunker on that cliff, like the ones at Normandy. Then you could turn the battle into a PW version of D-Day. Stop digging through my mind like a dark one! Been watching too many Metro: LL let's plays... sorry. You know me like I know the corneal pattern of my eyeball, blue-green and squiggly. (05-17-2013 11:08 PM)Agent link Wrote: THAT Advice taken. Note that this is V1... :) I plan to add caves, extend the sky a bit more, and the ocean(?) and definitely the cliff! And I'll fix that water. (Though, I like the curvy wavy pattern! ![]() Re: Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Agent10361 - 05-18-2013 02:05 AM Yaay :D Re: Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Mr.Fahrenheit - 05-19-2013 07:13 PM It is pretty much linear. Add caves and stuff to add versatility. Re: Coconutsale's magdala archive of Maps! || NEW: pw_stormingthecompoundEnvV1 - Agent10361 - 05-19-2013 10:42 PM I also think you should keep both versions (building and Environment) because both will be interesting to play on, IMO. |