Picture Wars

Full Version: Agent's Collection of maps! Updated 19/04/2014
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NOTE: Feel free to use my maps!!! It would be greatly appreciated if you credited me in the first post as well. Thanks!

UPDATE!
*Re-wrote post
*Removed a few crappy old maps
*Added new maps


[Image: jBKHzP.png]
PW_Skybridge V2.1


[Image: ubtEKn.png]
PW_Skybridge V2.2


[Image: QxYsar.png]
PW_Island


[Image: DXJxOh.png]
New! PW_Mountain Pass


[Image: 04OrxA.png]
New! PW_Icy Mountain


[Image: E4UTFs.png]
New! PW_Abandoned Vessel(WIP)
Collab with Trifon.


[Image: rs5ZZj.png]
New! PW_The Fifth Plane(WIP)
Credit to Trifon for idea.


[Image: wTPP7a.png]
New! PW_Volcano Base(WIP)
Credit to Trifon for colors.


[Image: i7U3Db.png]
New! PWRP_Infected City(WIP)
Credit to contributors of the free RP pack. And Spartan Apples.


[Image: iaHKc7.png]
New! PW_Server Room(WIP)


[Image: uWKeu9.png]
New! PW_Rock(WIP)


[Image: SaThoM.png]
New! PW_Power Station(WIP)


[Image: CTmVmI.png]
New! PW_Beach Overlook(WIP)


[Image: XeNswV.png]
New! PPW_Asteroid Belt


[Image: HFEhTy.png]
New! PPW_Sector 3(WIP)
There is nothing there.
Oh whoops forgot to upload image!  :suicide:

[Image: 28c030c6d8.png]
What kind of beach is that? also eye rape clouds
I know. I dont like it either.
I would suggest making the walls thicker, as PW is played side on it looks like you have walls made of cardboard or some other equally fragile material rather than concrete.
The windows would probably also look better as just solid blocks of colour rather than having those lines on.

You should also try and do all of the clouds in the same way. If you're going to shade one you should do it to all of them, or do it to none.
Ok. Ill get to work after I finish my APC.
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EditeOhNo[time]1306332705[/time]
[Image: c39ed57c9c.png]
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EditeOhNo[time]1306332708[/time]
Now what should I do for the water?
That my friend, is not how beaches work.

Unless beaches float, then im totally wrong.
[Image: af205fb429.png]

A WIP. I want some suggestions!
Too symmetrical
It's just a line with a lot of ovals. I'd really suggest giving it detail and moving away from the basic shape tools.
Thanks for the tip Uber. And Flummox, I'll make it less symetrical.
agent, you've just made my day with the first three posts.
i think their alright
Who likes my sig? BTW update:
[Image: 26a1b89d36.png]
defend the keep?
yeah
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EditeOhNo[time]1306332725[/time]
UPDATE:
[Image: 5c73eac281.png]
Better, though I'm not sure what the airspace under the bridge is for, do something with it. The building on the right has no doors. The bridge itself doesn't look very realistic, it seems to be floating there without any means of support. Put a little more details on it as well.
such as it hanging onto the building to the left, or support beams
The black line on the building is the door. I'll put more detail into the bridge. And the airspace is for another bridge. I will lso put some kind of support.
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EditeOhNo[time]1306332731[/time]
[Image: 0821dc5e0a.png]
Added another bridge, made some truss support beams, made a hole in the top bridge. I'm still not satisfied on the building though...
a) it appears that only superhumans, exo skeletons and jetpack or  teleporters can cross the gap, increas ruined part on the right so normal people can jump over
b) the building don't look right on the outline (left) it looks jagged
c) make the outline a darker colour than the inside
Ill get to work on it.
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EditeOhNo[time]1306332738[/time]
[Image: 1c6ab563f1.png]
Updated Sky bridge map.
[Image: 7656ef870a.png]
Obviously A DTK.
[Image: fc9fe1ba47.png]
A resource war map (I don't know what it's called)
Theese maps are nowheres near finished.
Where are the resources on the resource war map?
he said not fin, flum
Is "je" a typo for "he" or is it short for jesus?
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